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  • Attributes: Trap
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Dangerous Bed of Damage

■ You may only cast this card if you have 6 life or less.

■ Destroy a monster on your opponent's field. If you do, put cards from the top of your deck into your gauge equal to the size of that monster.

Dangerous Fuse

■ Look at the top two cards of your deck, reveal one card to your opponent. Return the cards face down, shuffle them, and your opponent picks a card at random from the two cards. If the card chosen by your opponent has the same card name as the card revealed with this effect, put the two cards into your hand. If it is not, put the two cards into your gauge. You may only cast "Dangerous Fuse" once per turn.

Drain Trap

■ You may only cast this card during an attack on your opponent's turn.

[Cast Cost] [Pay 1 gauge]

Counter Nullify the attack. Then, if you have a 《Trap》 on the field, destroy one of the cards that attacked, you gain 2 life, and deal 1 damage to your opponent!

Ad

Remote Trickster, Lone Remote

[Call Cost] [Pay 1 gauge & Put the top card of your deck into this card's soul]

■ When you cast a spell with 《Trap》 in its attribute, draw a card and deal 1 damage to your opponent! This ability only activates once per turn.

Soulguard

Rolling Stone

[Cast Cost] [Pay 2 gauge].

"Giant Steel Ball!" Put all soul from both player's center monster into the drop zone, and destroy both player's center monsters! (In other words, there is no disadvantage if there is no monster in your center!)

Secret Spikes

■ You may only cast this card when a monster on your field is destroyed.

[Cast Cost] [Pay 1 gauge]

Counter Destroy a monster with 5000 or greater power and a spell on your opponent's field.

Summon Trap

■ You may only cast this card during an attack of your opponent's card.

[Cast Cost] [Pay 1 gauge]

Counter Choose a 《Trap》 monster in your drop zone, call it by paying its [Call Cost], and change the target of the attack to that monster.

Trap Maker

[Equip Cost] [Pay 1 life]

Counter [Act] If you are being attacked, put the top card of your deck into your drop zone. If that card is a 《Trap》 spell, nullify the attack. If it is not, discard a card from your hand. You may only use this ability once per battle.

Trap Room

[Cast Cost] [Pay 2 gauge]

■ If you have an 《Adventurer》 on your field, destroy an item on your opponent’s field. If you have a 《Dungeon Enemy》 on your field, destroy a spell on your opponent’s field and if you have a 《Demon Lord》 on your field, destroy a monster on your opponent’s field.

Trap Up

Set (This card remains on the field.)

■ When you cast a 《Trap》 spell, choose a card on your opponent's field, and you may put this card from the field into the drop zone. If you do, put the top card of your deck into your gauge, and destroy the chosen card. Then, if you have a 《Trap》 monster on your field, deal 2 damage to your opponent!