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  • Attributes: Armordragon
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"Awakened" Fifth Omni Dragon Lord, Drum

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$0.50

Omni Lord (You may use this card with all flags. You may have up to one ""Awakened" Fifth Omni Dragon Lord, Drum" in your deck if you use it with non-<Dragon World> flags.)

[Call Cost] [Pay 1 gauge & Put the top card of your deck into this card's soul]

■ When you are dealt damage, you gain 1 life. This ability only activates once per turn.

Soulguard

A Hero's Spirit, Jackknife "Spirit"

Price from
$2.44

Counter [Act] Put this card from your hand into the soul of a card with "Jackknife" in its card name on your field. If you do, that card.

■ If this card is in the soul of a card with "Jackknife" in its card name on your field, that card gets power+1000 and defense+1000!!

Armordeity, Energeia

[Call Cost] [Put the top two cards of your deck into this card's soul & Pay 5 gauge]

■ During the attack phase, nullify abilities of all cards on your opponent's field. This ability cannot be nullified.

■ This card cannot attack the left or right, and during the battle that this card is attacking alone, your opponent cannot use Counter.

Move Double Attack Soulguard

Atonement Purgatory Knights Leader, Orcus Sword Dragon

[Call Cost] [Pay 1 gauge & Put the top card of your deck into its soul]

■ If another 《Armordragon》 on your field is destroyed and would be put into the drop zone, you may put it into this card's soul.

Counter [Act] You may destroy another 《Armordragon》 on your field. If you do, this card, then, if this is the attack phase, draw a card.

Move Double Attack Soulguard

Best Buddies

[Call Cost] [Put the top card of your deck into this card's soul & Pay 1 gauge]

■ When this card link attacks with you, draw a card, and for this turn, this card gets power+5000, Penetrate and Double Attack. This ability only activates once per turn.

Soulguard

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Blow-hammer Dragon

[Call Cost] [Pay 2 gauge].

■ This monster cannot be called to the center.

"Fracture Press!" When this card deals damage to your opponent, you may destroy an item or spell on your opponent's field.

Blue Sky Knights Leader, Crimson Arrow Dragon

[Call Cost] [Pay 2 gauge]

■ When this card enters the field, if you have a card with "Blue Sky Knights" in its card name in your drop zone, you gain 2 life!

Penetrate (If this card attacks and destroys your opponent's monster in the center, this card deals damage to your opponent equal to its critical.)

Blue Sky Knights, Drum Bunker Dragon

[Call Cost] [Pay 1 gauge & You may put a card with "Blue Sky Knights" in its card name from your hand into this card's soul]

■ When this card attacks, you gain 1 life!

Soulguard (If this card would leave the field, you may discard one soul to prevent it)

Blue Sky Knights, Drum the Tempest

[Call Cost] [Put up to one hand card into this card's soul & Pay 2 gauge]

■ When you gain life, put the top card of your deck into this card's soul, you gain 1 life, and draw a card. This ability only activates once per turn.

■ This card gets power+2000 and critical+1 for each of its soul.

Move Double Attack Soulguard