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  • Attributes: Sun Dragon
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Sun Fist, Bal Knuckle

[Equip Cost] [Pay 1 gauge]

■ When a monster with "Bal Dragon" in its card name on your field attacks, for this battle, that monster gains critical+1. This ability only activates once during the attack phase and once during your final phase.

Sun Fist, Bal Knuckle Charge

[Equip Cost] [Pay 1 gauge]

■ When a 《Sun Dragon》 monster on your field deals damage to your opponent, put the top card of your deck into your gauge. This ability only activates once during the attack phase and once during the final phase.

Sun Fist, Balguard

[Equip Cost] [Pay 1 gauge & Pay 1 life]

■ This card cannot be destroyed by the effects of your opponent's cards.

Counter [Act] Pay 1 gauge and put this card from your field into the drop zone. If you do, choose one 《Sun Dragon》, the next time that monster would be destroyed, you may prevent it from leaving the field.

Sun Fist, Jet Knuckle

[Equip Cost] [Pay 1 gauge]

■ When a 《Sun Dragon》 monster on your field link attacks, put the top card of your deck into your gauge. This ability only activates once per turn.

Counter [Act] Pay 1 gauge and put this card into your drop zone. If you do, for this turn, a 《Sun Dragon》 on your field gets critical+1!

Sun Furnace Jet Type-1

■ You may only cast this card if you have a《Sun Dragon》item equipped.

[Cast Cost] [Pay 1 gauge & Pay 1 life]

Counter Choose a size 2 or less《Sun Dragon》on your field, and for this turn, that card can attack your opponent even if there is a monster in your opponent's center. At end of turn, put that card into your gauge.

Sun in the Darkness

Price from
$0.10

■ You may only cast this card if you have a card with "Sun Dragon" or "Black Dragon" in its attribute on your field.

■ Draw a card. Then, if you or your opponent has eight or more cards in the drop zone, put the top card of your deck into your gauge. You may only cast "Sun in the Darkness" once per turn.

Sun Mirror

Price from
$0.05

■ You may only cast this card if you are being attacked.

Counter Nullify the attack. Then, if your opponent does not have a monster in the center, put a card from your opponent's gauge into his or her drop zone.

Ad

Sun's Bond, Bal Dragon

[Call Cost] [Pay 1 gauge]

■ When this card enters the field, put a size 3 monster or an item from your drop zone into your hand.

■ If this card is in the soul of a monster, that monster gets Move.

Sunshine Rush

■ You may only cast this card if you have 5 life or less.

Counter Call up to one size 2 or less 《Sun Dragon》 monster that is not an impact monster from your hand by paying its [Call Cost]. You may only use "Sunshine Rush" once per turn.

Super Clash! Bal Dragon

[Call Cost] [Pay 3 gauge & Put a 《Sun Dragon》 monster from your field into your gauge]

■ When this card enters the field, you may put five 《Sun Dragon》 from your drop zone on the bottom of your deck in any order. If you do, destroy all monsters on your opponent's field!

Super Sun Deity Dragon, Balle Soleil Dios

[Call Cost] [Put one or more monsters from your field into this card's soul & Pay 3 gauge]

■ At the beginning of each player's attack phase, destroy or return to hand all monsters on your opponent's center.

■ Damage you take are reduced by 2, and abilities of all cards on your field cannot be nullified by your opponent's card effects.

Double Attack Soulguard

Super Sun Dragon, Balle Soleil

[Call Cost] [Pay 2 gauge & Put a monster from your field into the soul of this card]

■ If there is one or more cards in this monster's soul, this card gets critical+1, and if you would be dealt damage, that damage is reduced by 1.

Counter [Act] You may choose a monster in your opponent's center and pay 1 gauge. If you do, destroy that monster!

Double Attack Soulguard

Swordsman of the Sun, Bal Dragon

Price from
$0.89

[Call Cost] [Pay 1 gauge]

■ When this card enters the field, put a soul from a monster on your opponent's field into his or her drop zone.

■ When this card link attacks, destroy a monster on your opponent’s field.

Thunder Emperor Sun Dragon, Bal Dragon

Price from
$0.75

[Act] Choose <Darkness Dragon World> or <Star Dragon World>. For this turn, this card's world name on the field is also regarded as the chosen world name. You may only use this ability once per turn.

Counter [Act] During your attack phase, choose a card on your field, and you may return this card from the field to hand. If you do, the chosen card.

Penetrate

Transcend Sun Dragon, Balle Soleil Future

Price from
$1.98

[Call Cost] [Put one or more monsters from your field into its soul & Pay 3 gauge]

■ If this card has souls, damage you take are reduced by 2, and it gets power+4000 and defense+4000!

■ At the start of each player's attack phase, nullify abilities of monsters on your opponent's center, and destroy them.

Triple Attack Soulguard