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  • Defense: Equal to 2000
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"Seventh Style Heatwind, Fiery Skies" Oba Kagari

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$0.50

■ When this card enters the field, if you have another 《Mobile Aerial Team》 on your field, put the top card of your deck into your gauge, and draw a card.

■ If this card has no souls, it gets Weaponry Link.

Purge (Counter Put a 《Weaponry》 from this card's soul into the gauge. You may only use this ability once per turn.) Move Soulguard

† Pale Snow † Silent White

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$0.24

[Call Cost] [Pay 1 gauge & Put the top card of your deck into its soul]

■ If you have another originally size 3《Dragonblood Sect》monster on your field, reduce the size of this card on your field by 3.

Counter [Act] Choose a 《Dragonblood Sect》 monster on your field, and you may pay 1 gauge. If you do, the chosen card. You may only use this ability once per turn.

Soulguard

A13: Bester

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$0.43

■ When this card enters the field, look at three cards from the top of your deck, put any number of cards from among them on the bottom of your deck in any order, and put the rest on the top of your deck in any order.

Move

Agent Ninja, Mamiya

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$0.50

■ When this card enters the field, you may choose a card from your hand or drop zone, and put it face down into the soul of a card on your field with "Lethal Formation" in its card name.

An Unexpected Helper, Takosuke

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$0.47

■ When this card attacks, you may pay 1 gauge. If you do, declare monster or spell, and look at your opponent's hand. If there is a card of the declared type among them, for this turn, this card gets critical+1 and Double Attack. This ability only activates once per turn.

Ride [Pay 1 gauge]

Ad

Angel Troop, Zeliel

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$0.14

Counter [Act] "Advent" During your opponent's attack phase, call this card from your hand to an open area by paying its [Call Cost].

■ When this card enters the field, for this turn, a card on your opponent's field gets power-3000, defense-3000 and critical-1!

Armorknight Naga

Counter [Act] During your opponent's turn, if there is an item on your opponent's field, you may pay 1 gauge. If you do, call this card from your hand, choose an item on your opponent's field and until the end of your next turn, that item gets power-3000, defense-3000 and critical-2.