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Thunder Knights Formation!

Set (This card remains on the field)

■ If your monster with "Thunder Knights" in its card name Move during your opponent's turn, put the top card of your deck into the gauge.

[Act] "True Thunder Formation!" At the beginning of your final phase, you may destroy this card and all monsters on your field, and pay 4 gauge. If you do, reveal the top three cards of your deck, and put them into the drop zone. Call up to three cards with "Thunder Knights" in its card name from among them by paying the [Call Cost], and you get another attack phase.

Thunder Knights Leader, Kommandeur Fahne "Command of the Lightning General!"

[Call Cost] [Pay 2 gauge & Return one or more monsters with "Thunder Knights" in its card name from your field into your hand]

■ All monsters with "Thunder Knights" in its card name on your field get power+2000, defense+2000, critical+1, and Move.

Thunder Knights, Double Flail Dragon

[Call Cost] [Pay 1 gauge]

■ When a monster with "Thunder Knights" in its card name on your field Move, put a card from the soul of a monster on your opponent's field into his or her drop zone. This ability only activates once per turn.

Move

Thunder Knights, Gyral Strikes Drum

[Call Cost] [Put the top card of your deck into this card's soul & Pay 2 gauge]

Counter [Act] If a monster on your field used Move during this turn, choose and use one of the following two. You may only use this ability once per turn.

this card.

• The next time this card would be destroyed during this turn, nullify its destruction.

Move Penetrate Soulguard

Thunder Knights, Heavenly Bow Dragoarcher

■ You may only call this card if you have a card with "Thunder Knights" in its card name on your field.

"A Thunderous Arrow" When this card enters the field, put up to one card with "Thunder Knights" in its card name from your deck into your hand, and shuffle your deck. "A Thunderous Arrow" only activates once per turn.

Move

Ad

Thunder Knights, Motivated Halberd Dragon

[Call Cost] [Pay 2 gauge]

Counter [Act] "Thunder Knights' Pivot" If a monster with "Thunder Knights" in its card name on your field used Move during this turn, call this card from the hand without paying its [Call Cost]. You may only use "Thunder Knights' Pivot" once per turn.

■ When this card enters the field or Move, destroy a monster on your opponent's field.

Move

Thunder Knights, Rising Flare Dragon

[Call Cost] [Pay 1 gauge]

■ When this card enters the field, destroy a size 2 or more monster on your opponent's field. Then, put the top three cards of your deck into your drop zone. If there are two or more monsters with "Dragon" in its attribute among them, draw a card.

Move

Thunder Knights, Silverchain Dragon

[Act] "Thunder Rhystic Chain!" You may pay 1 gauge. If you do, choose a card on the field, and for this turn, give it defense-3000!

■ If you have another card with "Thunder Knights" in its card name on your field, this card gets Move.

Thunderstar, Birkeland

[Call Cost] [Put a card from your drop zone into this card's soul & Pay 1 gauge]

■ When this card attacks and destroys your opponent's monster or deals damage to your opponent, put up to one card from your drop zone into this card's soul.

■ At the beginning of your final phase, you may put two souls from this card into the drop zone. If you do, deal 3 damage to your opponent!

Move Double Attack Soulguard

Thunderstar, Leitning

Price from
$2.00

[Call Cost] [Put the top card of your deck into this card's soul & Pay 1 gauge]

■ When this card attacks, put the number of cards from the top of your deck into your gauge equal to the number of different world names of cards on your field.

Move Soulguard

Time General, Krono Graph

Price from
$0.10

■ When this card enters the field or is destroyed, if your flags [Reversal] two times or more during this fight, choose and use on the following two.

• Put the top three cards of your deck into your gauge.

• You gain 3 life!

Move

Time Observer, Nautical

Price from
$0.15

[Call Cost] [Pay 1 gauge & Put the top card of your deck into its soul]

■ When this card attacks, choose a monster on your opponent's field, and drop a soul from the chosen card. If your flags [Reversal] two times or more, drop all souls from the chosen card instead, and destroy it.

Move Soulguard

Time Soldier, Spigar

■ You may only call "Time Soldier, Spigar" once per turn.

■ When this card enters the field, look at the top three cards of your deck, and put one from among them into your hand. Then, drop the rest, and if your flags [Reversal] two times or more during this fight, put the rest into the gauge instead.

Move

Top-Rank Ninja, Mangetsumaru

[Call Cost] [Put one or more monsters from your field into this card's soul & Pay 1 gauge]

Counter [Act] If your cards attacked three times or more during this turn, call this card from your hand by paying its [Call Cost].

■ If you have an item equipped, this card on the field cannot be destroyed by your opponent's card effects.

Move Soulguard Counterattack

Trahmm Gardra

[Call Cost] [Pay 1 gauge & Put the top card of your deck into its soul]

■ When a monster on your opponent's field is destroyed by your attacks or card effects, put the top card of your deck into your gauge, and you gain 1 life!

Move Soulguard