Locked Room Mystery Case
■ Set (This card remains on the field)
■ [Criminal] on your field cannot be destroyed and its souls cannot be dropped by your opponent's card effects.
■ When a soul is put into your [Criminal], you gain 2 life and draw a card. This ability only activates once per turn.
■ You may only Set one "Locked Room Mystery Case" on your field.
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S Ultimate Booster Cross Vol. 1: Detective Conan a.k.a Case Closed
- S-UB-C01/0060EN (U)