Armor Talisman: GAIN ADVANTAGE

■ You may only cast this card if you have a card with "Zetta" in its card name on your field at the beginning of your main phase.

■ Put the top card of your deck into your gauge, and you gain 1 life. Then, put up to one non-<Hero World> impact monster from your deck into your hand, and shuffle your deck. Then, the main phase ends, and proceed to your final phase. (You do not proceed to attack phase!)

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