Thunder Knights, Gyral Strikes Drum

[Call Cost] [Put the top card of your deck into this card's soul & Pay 2 gauge]

Counter [Act] If a monster on your field used Move during this turn, choose and use one of the following two. You may only use this ability once per turn.

this card.

• The next time this card would be destroyed during this turn, nullify its destruction.

Move Penetrate Soulguard

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