Armorknight Cerberus "A"
■ [Call Cost] [Pay 1 gauge]
■ [Act] If you have 5 life or less, you may put this card from the field into the soul of your 《Weapon》.
■ If this card is in the soul of your 《Weapon》, that 《Weapon》 gets critical+2.
■ [Act] "Roaring Charge!" If this card is in the soul of your 《Weapon》, you may pay 3 gauge. If you do, for this turn, that 《Weapon》 gets critical+3.
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Booster Pack Vol. 3: Drum’s Adventures
- BT03/0105EN (BR)
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Extra Booster Pack Vol. 2: Great Clash!! Dragon VS Danger
- EB02/0013EN (R)