Thunder Knights Leader, Kommandeur Fahne "Re:B"

[Call Cost] [Pay 1 gauge & Put the top card of your deck into its soul]

■ All cards with "Thunder Knights" in their card names on your field cannot be destroyed or returned to hand and their abilities cannot be nullified by your opponent's card effects.

■ When a monster on your field Move, for this turn, all cards with "Thunder Knights" in their card names on your field get power+10000, defense+10000, critical+2, Penetrate and Double Attack! This ability only activates once per turn.

Move Soulguard

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