Magic World

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Great Spell, Godspeed Learning

■ You may only cast this card if you have a 《Plague》 on your field.

■ Put the top card of your deck into your gauge, and draw a card. Then, if an item on your field has two or more 《Plague》 spells in its soul, you gain 2 life! You may only cast "Great Spell, Godspeed Learning" once per turn.

Great Spell, Incubation Period

■ Choose a card on your field. Look at the top two cards of your deck, put up to two 《Plague》 spells from among them into the chosen card's soul, and put the rest into the drop zone. You may only cast "Great Spell, Incubation Period" once per turn.

Great Spell, Latent Infection

■ You may only cast this card if you have a 《Plague》 on your field.

■ Choose and use one of the following two. You may only cast "Great Spell, Latent Infection" once per turn.

• Each player gains 5 life!!

Counter For this turn, all souls in cards on your field cannot be put into the drop zone by your opponent's card effects.

Great Spell, My Grandfather Clock

[Cast Cost] Pay 2 gauge.

■ You may only cast this card if you have six or more different 《Wizard》 in the drop zone.

■ Return all cards from your drop zone to your deck, and shuffle your deck. After this turn, you get another turn!

Great Spell, Sacred Bless

[Cast Cost] [Pay 4 gauge]

Set (This card remains on the field)

■ At the beginning of your main phase, you may pay 1 life. If you do, draw a card.

■ You may only Set one "Great Spell, Sacred Bless" on your field.

Great Spell, Saturday Night Devil Fever

[Cast Cost] Pay 2 gauge. & pay 1 life.

■ You may only cast this card if the number of 《72 Pillars》 in your drop zone is six or more.

Counter Choose up to three size 1 《72 Pillars》 from your drop zone, and call them without paying the [Call Cost]. Return all cards from your drop zone into your deck, and shuffle your deck.

Great Spell, Solution AT

■ You may only cast this card during an attack on your opponent's turn, and if you have a 《Plague》 item on your field.

Counter Nullify the attack, and put this card into the soul of a 《Plague》 item on your field. Then, if a 《Plague》 item on your field has three or more souls, draw a card.

■ At the start of your turn, if this card is in the soul of a 《Plague》, deal 1 damage to your opponent!

Green Wind Master, Rafaga

[Call Cost] [Pay 2 gauge]

■ If you have three or more different 《Wizard》 in your drop zone, this card gets Double Attack, then, if you have four or more different, this card gets power+3000 and defense+3000, then, if you have five or more different, this card can attack your opponent even if there is a monster in your opponent's center!

Gunrod Symphonion

[Equip Cost] [Pay 1 life]

[Act] You may this card. If you do, deal 1 damage to your opponent!

[Act] Pay 1 gauge, and destroy this card. If you do, put a card with "Great Spell" in its card name from your drop zone into your hand.

Gunrod, Boesendorfer

[Equip Cost] [Pay 1 gauge]

[Act] You may this card. If you do, deal 1 damage to your opponent! If both you and your opponent have one monster each on the field, deal 1 additional damage to your opponent!

Gunrod, Del Gesu

[Equip Cost] [Pay 1 gauge]

[Act] this card. If you do, deal 1 damage to your opponent.

"Burst Out" When this card attacks your opponent, you may put a monster on your field into your drop zone. If you do, for this turn, increase this card's critical by the critical of that monster!

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Gunrod, Hammerschmidt Type-CLA

[Equip Cost] [Pay 1 life]

[Act] You may this card. If you do, deal 1 damage to your opponent, and put the top two cards of your deck into your drop zone. If there is a monster among them, put the top card of your deck into your gauge.

Happy Camper

Set

■ At the beginning of your opponent's attack phase, choose a 《Wizard》 monster on your field. During this turn, when your opponent's card attacks, change the target of the attack to that monster.

■ You may only Set one "Happy Camper" on your field.

Hearty, "ABSC: Annihilate Buster Staff Custom"

[Call Cost] [Pay 2 gauge & Put a 《Wizard》 monster from your field into your drop zone]

Counter [Act] You may pay 4 gauge and discard a 《Wizard》 from your hand. If you do, destroy all monsters on your opponent's field and deal 3 damage to your opponent!

Holy Magic

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■ Return three or more different spells from your drop zone to your deck, and shuffle it. If you do, put the top two cards of your deck into your gauge, and you gain 2 life. Then, if you returned six or more, draw two cards, if nine or more, deal 3 damage to your opponent!! You may only cast "Holy Magic" once per turn.

Hundred Demons Sorcery, No-Brainer

■ Choose a monster on your field. During this turn, when that monster attacks your opponent's monster, put a card from the attacked monster's soul into the drop zone, then destroy one of the attacked monsters.